TOPICALITY: light pollution
It takes approximately 45 minutes for the human eyes to attain total night vision. Exposure for any light, that is not dim and red, will require a re-adaptation.
We rarely reach this state of sensitivity. As a consequence night is often associated with complete absence of light. In the city-fabric darkness has solely become punctures in a luminous environment of tinted colours and soft shadows – voids we cannot enter since our senses cannot adapt to let us in.
In the natural night, darkness is not just a void in the day – it is a gradient following the phases of the moon. The light of the night, unfolds a world in grayscales, with only fragments and silhouettes for the eyes to see. The reduced vision, sets aside the ocular sense as the predominant to be accompanied by the entire sensory system.
OVERALL STRATEGY: trinity of darkness
The ambiguity of scale, time and limits makes the nocturnal territory complex. This calls for a spatial relation that decentralize the body from its context; connects near and far, horizontal and vertical directions in the landscape.
The project identifies three anchor points; interventions on higher grounds situated in a triangulation, connected by suspended landscape. Each functioning as a landscape-device that allow for an understanding of the territory as a whole. In the future sea-level rise, will leave the anchor points as actual islands.
VISITING PLACE: three attitudes
The thesis interprets the experienced nightscape through three possible visitors. Each with specific expectations, desires and needs. The characters are translated into architectural relationships to nocturnal interior and exterior.
A future scenario: what is left behind?
The project intend to demonstrate how a more long-term thinking of materials in design can increase value. Value as potential building elements for the future to transform, but also elements that adds spatial quality to the landscape when standing alone. With other words, Concrete elements are not solely used as structural parts, but as parts that too holds a spatial and tactile finesse acting as architectural elements such as: columns, platou, staircase, gable, wall/opening. Some elements are references to ancient landmarks as the menhir and the cairn.
Landscape devices: reinterpretations
Through various acts of mapping attempts to uncover and grasp terrestrial and celestial connections are made.
Casting explorations: relief
Through working in 1:5, the project explores the potential tactility of concrete; feel, reflection, light and shadow.