In an urban setting, we can all use a venue to take a break from daily routines in favour of a little escape into a magical world. The overstimulating western society has many superficial experiences that have people almost numbed from an immersive connection with one’s environment. Daydreaming and entertainment become an escape away from the hectic and repetitive everyday life.
This project wishes to explore aspects of amusement and interaction within the typology of a museum. With the definition of a museum, as a place to honour a muse, which is a personification of inspiration, Hans Christian Andersen becomes the muse.
With his fantastical literary universe, the atmospheric worlds have a rich potential to be materialised into an architectural experience. The complex act of reading is translated into an experience of spatial immersion. The architecture like stories invites people into another world where one’s inner child is seduced to explore the museum. It allows visitors to pay attention and experiment freely nurturing their curiosity and desire to explore the exhibitions instead of browsing shallowly through curated content.
The architecture makes a strong impression on the user and satisfies the senses through interaction. Thoughtfulness and reflection can uphold the importance of creating emotional narrative art, which architecture does very subtly and influentially. The project attempts to be a venue that boosts peoples routines with joy and wonder.